Glossary
Every term, technique name, position, and rule definition you need to follow the sport — from anaconda choke to walkoff KO. 203 entries.
1
- 10-Point MustRules
- The standard MMA scoring system. The round winner receives 10 points; the loser receives 9 (close), 8 (dominant), or 7 (one-sided beatdown). Draws are scored 10-10 only when judges cannot pick a winner.
5
- 50/50 GuardGround
- A leg-entanglement position where both fighters have a leg pinned between the other's legs. Common entry to heel hooks.
A
- AmericanaGround
- A keylock submission applied from side control or mount, rotating the opponent's arm forward to attack the shoulder.
- Anaconda ChokeGround
- A blood choke from front headlock position — the attacker threads an arm under the opponent's neck, locks a Gable grip, and rolls to the side, compressing the carotids with the bicep.
- Anaconda ChokeGround
- A blood choke from front headlock — the attacker threads an arm under the opponent's neck and rolls to compress the carotids.
- Ankle LockGround
- A leg submission attacking the ankle joint. Includes the straight ankle lock (Achilles lock) and the toehold variation.
- Ankle PickGrappling
- A quick takedown that attacks the opponent's near ankle while controlling their head with a collar tie. High-percentage in MMA against pressuring opponents.
- Arm TriangleGround
- A head-and-arm choke usually finished from side control or mount. The attacker traps the opponent's arm against their own neck and applies pressure with the shoulder.
- Arm TriangleGround
- A head-and-arm choke usually finished from side control or mount. The attacker traps the opponent's arm against their own neck and applies pressure with the shoulder.
- Arm-In GuillotineGround
- A guillotine variation where the opponent's arm is trapped inside the choke. Higher-percentage from front headlock or sprawl positions.
- ArmbarGround
- A joint lock attacking the elbow. The attacker isolates the opponent's arm with both legs and hips up to hyperextend the joint.
- Axe KickStriking
- A downward-arc kick that lands with the heel from above. Rare but devastating when timed against a backing opponent.
B
- Back ControlGround
- The most dominant position in MMA — chest pressed against the opponent's back with hooks (legs) in.
- Back MountGround
- The most dominant position in MMA — the attacker has both hooks (legs) in and chest pressed against the opponent's back, controlling all four limbs and the neck.
- BackfistStriking
- A strike landing with the back of the fist or knuckles, typically thrown in a horizontal arc.
- Banana SplitGround
- An extreme groin/hip submission where the attacker separates the opponent's legs into a split position.
- BerimboloGround
- A modern BJJ technique where the bottom player inverts from De La Riva guard to take the back. Rare but seen at lighter weights.
- Bicep SlicerGround
- A compression submission applied by trapping the opponent's bicep against their forearm using the attacker's shin or forearm.
- BMFGeneral
- Baddest Motherf---er. A novelty UFC title created for the Diaz-Masvidal main event at UFC 244, later defended by Gaethje, Poirier, and Holloway.
- Bob and WeaveStriking
- A defensive head movement combining a bend at the waist (bob) and lateral motion (weave) to avoid hooks at head level.
- Body KickStriking
- A round kick aimed at the liver, floating ribs, or solar plexus. Stéphan Bonnar and Pat Barry-coached fighters built careers on the body-kick attack.
- Body LockClinch
- A clinch position where the attacker wraps both arms around the opponent's lower torso. Primary chain-wrestling fulcrum in modern MMA.
- Body TriangleGround
- A back-mount control where one of the attacker's legs locks behind the knee of the other leg, securing the back without needing both hooks.
- Bolo PunchStriking
- A wide, circular punch that loads with a downward arm pump before snapping up — historically a Filipino boxing setup, occasionally seen in MMA as a feint.
- Brabo ChokeGround
- A variation of the arm triangle attacked from a kneeling front headlock position.
- BridgeGround
- A defensive movement from bottom where the defender lifts their hips off the mat to disrupt the top player's base.
- Butterfly GuardGround
- A bottom guard with the feet hooked inside the opponent's thighs, used to sweep and elevate.
C
- CageGeneral
- The enclosure used in MMA bouts. UFC uses an octagon; other promotions use various shapes including circles, hexagons, and traditional rings.
- Cage ControlRules
- A secondary scoring criterion — controlling the geographic center of the cage and the pace of engagement.
- Cage WrestlingGrappling
- Wrestling exchanges along the fence: body locks, knee taps, single-leg drives, and frame-and-circle defenses unique to MMA (no equivalent in folkstyle/freestyle wrestling).
- Calf KickStriking
- A low round kick aimed at the side of the calf and the peroneal nerve. Compromises the lead leg's mobility within 3-5 exchanges; popularized in the modern UFC era by Pereira, Adesanya, and Volkanovski.
- Calf SlicerGround
- A muscle/ligament compression submission applied by trapping the opponent's calf against the shin.
- CampTraining
- The structured training period (typically 8-12 weeks) leading up to a bout.
- CardGeneral
- A single MMA event consisting of multiple bouts in sequence.
- Catch WrestlingGrappling
- A submission wrestling style emphasizing painful leg locks and neck cranks alongside pins. Influenced shoot wrestling and early MMA via Karl Gotch, Billy Robinson, and the UWF.
- CatchweightGeneral
- A bout weight between official weight classes, negotiated when one fighter is unable to make their contracted weight.
- Champ-ChampGeneral
- A fighter who holds titles in two divisions simultaneously. First UFC champ-champ was Conor McGregor (2016, FW + LW); rare event since.
- Check HookStriking
- A lead hook thrown while pivoting away from the opponent's forward pressure. Famously used by Lyoto Machida against Quinton Jackson.
- ClinchClinch
- Any close-range engagement where fighters are touching with hands, arms, or bodies — includes Thai plum, collar-tie, over-under, body lock, and underhook positions.
- Closed GuardGround
- A bottom position where the player's legs are locked around the top player's torso. Offensive submissions and sweeps originate here.
- Co-Main EventGeneral
- The second-billed bout of a card, immediately before the main event.
- Collar TieClinch
- A clinch grip where one hand is on the back of the opponent's neck. Used to control posture and set up knees, dirty boxing, or takedowns.
- Corner StoppageRules
- A bout outcome where the fighter's corner throws in the towel to protect them from further damage.
- CornermanGeneral
- A coach or training partner who works the corner during a bout, providing strategic advice and care between rounds.
- CrossStriking
- The straight rear-hand punch. The primary power strike in boxing; in MMA delivered from the back foot through full hip rotation.
- Cross-CounterStriking
- A rear cross thrown over the top of an opponent's jab. The most fundamental high-percentage counter.
- CrucifixGround
- A position where the attacker traps both of the opponent's arms — one with the legs, one with their own arm. Used for ground-and-pound or choke finishes.
- CutmanGeneral
- A specialist who works the corner to manage cuts, swelling, and bleeding during a bout. Famous practitioners include Jacob "Stitch" Duran and Jorge Klein.
D
- D'Arce ChokeGround
- A reverse arm-triangle variation where the attacker threads the choking arm under the opponent's far armpit and behind their head. Often hit from front headlock or sprawled positions.
- D'Arce ChokeGround
- A reverse arm-triangle variation where the choking arm goes under the opponent's far armpit and behind their head.
- De La Riva GuardGround
- A BJJ open guard where one of the bottom player's legs hooks around the outside of the top player's thigh.
- DecisionRules
- A bout outcome decided by the judges' scorecards at the end of regulation rounds.
- Dirty BoxingClinch
- Close-range punching from the collar tie or single underhook position. Pioneered in MMA by Randy Couture; relies on overhooking the opponent's posting hand and short hooks/uppercuts to the body and head.
- Disqualification (DQ)Rules
- A bout outcome where one fighter is disqualified for an intentional foul that prevents the bout from continuing.
- Doctor StoppageRules
- A bout outcome where the ringside physician halts the fight due to a fighter's injury or inability to continue.
- Double UnderhooksClinch
- A clinch with both arms under the opponent's armpits. The most dominant standing clinch position — leads to body locks, back-takes, and trip takedowns.
- Double-LegGrappling
- A wrestling takedown where the attacker drops level, drives shoulders into the opponent's hips, and grabs both legs to drive them down.
- DrawRules
- A bout outcome where no winner is declared, either by judges' scores or by promoter scorecard rules.
- DrillingTraining
- Cooperative technique practice between training partners, repeating specific sequences at controlled speed.
- Duck UnderGrappling
- A wrestling movement where the attacker ducks under the opponent's extended arm to attack the back or take a body lock from behind.
E
- Effective StrikingRules
- The primary scoring criterion in the Unified Rules — the totality of damage and offensive output.
- Ezekiel ChokeGround
- A surprise choke from inside the opponent's guard — the attacker grabs their own sleeve to form a choking loop with the forearm.
F
- Fight NightGeneral
- The UFC's non-numbered, non-PPV event branding — typically Saturday cards on ESPN+.
- Fireman's CarryGrappling
- A wrestling takedown where the attacker hooks an arm between the opponent's legs, lifts onto their shoulders, and rotates them to the mat.
- Flying KneeStriking
- A jumping knee strike, often aimed at the head as the opponent shoots or moves forward. Devastating when timed; high-risk if missed.
- Foot StompClinch
- Legal stomp to the opponent's instep from a clinch or back-control position. Used by Dagestani fighters and Khabib to break posture and force movement.
- Foot SweepGrappling
- A timing-based unbalancing technique where the attacker sweeps the opponent's foot at the moment they're shifting weight onto it.
- Front KickStriking
- A linear thrust kick driven from the hip, typically with the ball of the foot. Anderson Silva's front-kick KO of Vitor Belfort at UFC 126 is the signature MMA example.
- Full MountGround
- Dominant top position straddling the opponent's torso. The most-scored position on the scorecards alongside back control.
G
- Game PlanTraining
- The opponent-specific strategy developed during camp, covering technique selection, range, and contingencies.
- Glove TouchGeneral
- A pre-fight ritual where both fighters touch gloves to signal sportsmanship before exchanging.
- GOATGeneral
- Greatest Of All Time. The perennial fan debate about which fighter has the strongest case for the top historical ranking.
- GogoplataGround
- A submission from rubber guard where the attacker locks their shin under the opponent's chin and pulls down for a strangle. Hit at the highest level by Shinya Aoki and Brad Imes.
- Granby RollGrappling
- A wrestling escape where the bottom fighter rolls under their own shoulder to return to guard or recover hips. Common defense to back exposure.
- Ground-and-PoundGround
- Striking from a dominant top position — mount, side control, full guard, or back. Closes the gap between grappling-only and striking-only fighters.
- GuardGround
- The bottom player's position with legs wrapped around the top player's torso (closed, open, butterfly, half, X, De La Riva, spider, etc.).
- Guard PassGround
- The act of getting past an opponent's legs to side control, mount, or back without being submitted or swept.
H
- Half-GuardGround
- A bottom position where one of the bottom player's legs is wrapped around one of the top player's legs. Most common position in MMA after a takedown.
- Harai GoshiGrappling
- Judo sweeping hip throw — the attacker sweeps the opponent's leg with their own as they rotate over the hip.
- Head KickStriking
- A round kick aimed at the temple, jaw, or neck. The highest-reward strike in MMA — and the most defended.
- Heavy BagTraining
- A hanging punching bag used for developing striking power and combinations.
- Heel HookGround
- A leg lock attacking the knee by rotating the heel. The fastest-damaging submission in MMA — opponents who tap late often have torn ligaments.
- High CrotchGrappling
- A wrestling shot where the attacker's arm goes between the opponent's legs from outside, pinching the thigh. Effective head-inside takedown entry.
- High KickStriking
- Any kick aimed at head level. Includes round kicks, hook kicks, axe kicks, and front kicks to the chin.
- High MountGround
- Mount variation with the attacker's knees high under the opponent's armpits. Sets up armbars and chokes.
- HookStriking
- A horizontally arcing punch thrown from either hand. The lead hook is the most-used MMA finishing strike alongside the cross.
- Hook KickStriking
- A kick that travels in a horizontal arc and lands with the heel — used to attack around an opponent's lead shoulder.
- HooksGround
- In back control, the legs hooked inside the opponent's thighs that anchor the attacker's position.
I
- Imanari RollGrappling
- A spinning entry to leglocks where the attacker rolls into the opponent's legs, named after PRIDE fighter Masakazu Imanari. Modernized in MMA by Ryan Hall and Dominick Reyes.
- Inactivity WarningRules
- A referee warning given when both fighters are inactive in a clinch or on the ground for an extended period.
- Interim TitleGeneral
- A title contested when the regular champion is unable to fight (injury, suspension, layoff). The interim winner faces the regular champion when available for unification.
- Inverted TriangleGround
- A triangle choke applied from an inverted position (head pointing at the opponent's legs).
J
- JabStriking
- The lead-hand straight punch. The most important strike in striking — used for range, setup, defense, and stopping forward motion.
K
- KimuraGround
- A shoulder lock attacking the rotator cuff. Named after Masahiko Kimura, who broke Helio Gracie's arm with it in 1951.
- Knee on BellyGround
- A top position where the attacker has one knee on the opponent's belly and one foot posted. High-mobility scoring position used for strikes and submission entries.
- Knee StrikeClinch
- A knee thrown from clinch range — to the body, thigh, or (when the opponent isn't grounded) the head. The Thai plum delivery is the canonical MMA example.
- Knee Strike to BodyClinch
- A clinch knee aimed at the rib cage or solar plexus. Cumulative damage drains cardio and sets up follow-up strikes.
- KneebarGround
- A leg lock attacking the knee by hyperextending it. Functions similarly to an armbar applied to the leg.
- KnockdownRules
- When a fighter is dropped to the canvas by a strike but is not knocked out. In some rulesets (ONE) the referee administers a brief grace count.
L
- Lateral DropGrappling
- A throw where the attacker rotates the opponent laterally rather than backward, dropping them on their hip.
- Leg KickStriking
- A round kick to the thigh, calf, or hamstring. Cumulative damage limits opponent mobility and stance integrity.
- Liver ShotStriking
- A body strike landing on the right side of the rib cage at the floating ribs, compressing the liver. Causes immediate cardio collapse and pain that bypasses pain tolerance.
M
- Main EventGeneral
- The headlining bout of a card — typically 5 rounds and the most-promoted matchup.
- Majority DecisionRules
- A decision where two judges score the bout for one fighter and the third scores it a draw.
- Majority DrawRules
- A draw where two judges score the bout a draw and the third scores it for one fighter.
- Mat ReturnGrappling
- A wrestling technique used when an opponent stands up from bottom — bringing them back down to the mat using a body lock and trip.
- MittsTraining
- Focus mitts — small padded gloves a coach wears to receive punches in pad-work sessions.
- MountGround
- Dominant top position straddling the opponent's torso. Allows ground-and-pound, armbars, triangles, and back transitions.
- Mount EscapeGround
- Defensive techniques to escape from being mounted — bridging, hip escapes, shrimping, trapping an arm.
- Mounted CrucifixGround
- A crucifix position with the attacker mounted on the opponent. Both arms of the opponent are immobilized.
- Mounted GuillotineGround
- A guillotine choke locked while the attacker is in full mount. Brian Ortega-style finish.
- Mounted TriangleGround
- A triangle choke set from mount. Khabib finished Justin Gaethje from a mounted triangle (transitioned to armbar) at UFC 254.
N
- No ContestRules
- Result classification when a bout ends due to accidental foul, injury, or other non-fight outcome before a winner is determined.
- North-South ChokeGround
- A choke applied from a north-south position (attacker's head toward the opponent's feet) using the attacker's shoulder against the opponent's neck.
- NSACRules
- Nevada State Athletic Commission — the dominant US athletic commission for UFC events held in Las Vegas.
O
- Oblique KickStriking
- A push kick aimed at the opponent's knee or quad to disrupt their stance. Controversial for knee-injury risk. Notably used by Jon Jones.
- OctagonGeneral
- The eight-sided cage used in UFC bouts. 30 feet across; 6-foot tall fence. Trademarked design.
- OmoplataGround
- A shoulder lock applied with the legs — the attacker triangles their legs around the opponent's arm and rotates the shoulder.
- Open GuardGround
- A bottom position where the legs are around the opponent but not locked. Active position with grips and entries to butterfly, X, De La Riva, etc.
- Ouchi GariGrappling
- Judo major inner reaping throw — hooking the opponent's inner thigh with the same-side leg and driving them backward.
- OverhandStriking
- A looping power punch from the rear hand that travels over the opponent's lead shoulder. Effective vs a high jab guard.
- OverhandStriking
- A looping rear-hand strike that travels over the opponent's lead shoulder, attacking the temple or jaw from above. Effective against a high jab guard.
- OverhookClinch
- A clinch grip where one arm is over the opponent's arm. Less dominant than the underhook but used to defend takedowns or set up throws.
P
- Pad WorkTraining
- Striking practice using focus mitts, Thai pads, or kick shields held by a coach or partner.
- ParryStriking
- A defensive redirection of an incoming strike using the hand or forearm.
- Penetration StepGrappling
- The deep stepping action that drives a wrestler's shoulders into the opponent's hips during a takedown attempt.
- Peruvian NecktieGround
- A choke from front headlock — the attacker traps the opponent's near arm, threads their leg over the back of the head, and pulls down with both hands.
- PivotStriking
- Rotating on the ball of the lead foot to change the angle of engagement, opening new strike paths and defensive lines.
- Plum ClinchClinch
- Alternate name for the Thai plum / double collar tie.
- Position of DominanceRules
- A judging factor — the time spent in dominant grappling positions (mount, back control, side control) is weighted in scoring.
- Pound-for-Pound (P4P)General
- A hypothetical ranking that compares fighters across weight classes by removing the size variable. P4P #1 is the consensus best fighter regardless of weight.
- PPV (Pay-Per-View)General
- The premium broadcast model for major MMA events, requiring a separate purchase from the standard cable or streaming subscription.
- Pre-Fight Press ConferenceGeneral
- The promotional event where fighters publicly hype the bout. Famous moments include the McGregor-Khabib dolly-throwing incident and the Diaz vs McGregor exchanges.
- PrelimsGeneral
- The preliminary bouts of a card — typically broadcast on a free platform before the main card.
- PummelingClinch
- The act of swimming arms inside the opponent's arms to convert from over-under to double underhooks (or vice versa) in the clinch.
- PummelingClinch
- The constant work of swimming arms inside the opponent's arms to convert from overhook to underhook or maintain dominant clinch position.
- Push KickStriking
- A linear front kick (teep in Muay Thai) used to control distance, disrupt forward pressure, and set up follow-up strikes.
Q
- Question Mark KickStriking
- A kick thrown as if it will land low, then rerouted at the last moment to land high — confusing the opponent's defensive height read.
R
- Rear-Naked Choke (RNC)Ground
- The signature back-mount finish — the attacker wraps a forearm across the front of the neck and locks a figure-four to compress the carotids.
- ReversalGround
- A change of positions from being controlled on the ground to controlling.
- Reverse CrucifixGround
- A position where the defender's arms are immobilized while the attacker has back control.
- Reverse TriangleGround
- A triangle choke variant where the legs lock around the opponent's neck from the opposite side, often hit from side control.
- RingGeneral
- The boxing-style square enclosure with ropes used by PRIDE, RIZIN, and some other promotions.
- Roundhouse KickStriking
- A horizontally arcing kick where the shin strikes the target. The most common kick in MMA across all targets (legs, body, head).
- Rubber GuardGround
- A flexible closed-guard variation where the attacker pulls their leg behind the opponent's neck to break posture. BJ Penn popularized it in MMA.
- Russian TieClinch
- A wrestling grip where the attacker controls the opponent's wrist and triceps from outside, used to set up duck-unders and throws.
S
- S-MountGround
- A mounted position where the attacker's legs form an S shape around the opponent's body, allowing armbar entries.
- ScrambleGround
- A high-energy positional exchange on the ground where both fighters fight for control without clear dominance.
- Seoi NageGrappling
- Judo shoulder throw — the attacker rotates the opponent over their shoulder via an arm grip.
- Shadow BoxingTraining
- Solo striking practice without a target, focused on form, footwork, and combinations.
- ShotGrappling
- Informal term for a takedown attempt — most commonly a double-leg or single-leg.
- ShrimpGround
- A hip escape movement on the ground — the defender pushes off the mat with their feet while turning their hip away from the opponent.
- Side ControlGround
- A top-position pin where the attacker is perpendicular to the opponent, chest-to-chest with their head controlled. Setup position for arm triangles, americanas, and kimuras.
- Side KickStriking
- A linear kick where the kicking foot turns sideways and drives through the target. Anderson Silva and Stephen Thompson use this to disrupt the opponent's lead leg.
- Single UnderhookClinch
- A clinch with one underhook and one collar tie (or one underhook with the other arm free). Common position for dirty boxing.
- Single-LegGrappling
- A takedown attacking one of the opponent's legs. Higher percentage than double-leg against fighters who sprawl well; common entry in MMA.
- SlipStriking
- A defensive head movement where the defender moves their head off the centerline to avoid a straight punch.
- Snap DownGrappling
- A wrestling technique where the attacker pulls the opponent's head down sharply, breaking their posture and creating openings for front headlocks, chokes, or back-takes.
- Solar PlexusStriking
- The nerve cluster behind the sternum. A clean strike here causes diaphragm spasms and brief loss of breath.
- SparringTraining
- Live training exchange between two fighters, typically at reduced intensity to develop technique without injury.
- Spinning Back ElbowStriking
- A 270-degree spin where the rear elbow lands on the opponent's temple or jaw. Made famous in MMA by Anthony Pettis, Jorge Masvidal, and Aljamain Sterling.
- Spinning Heel KickStriking
- A 270-degree spinning kick that lands with the heel on the temple or jaw. Edson Barboza's spinning heel KO of Terry Etim (UFC 142) is the canonical MMA example.
- Split DecisionRules
- A decision where two of three judges score the bout for one fighter and one judge scores it for the other.
- SprawlGrappling
- A defensive reaction to a takedown attempt — the defender throws their legs back and drops weight on the attacker's head and shoulders.
- Standing Eight CountRules
- A boxing-derived rule (not used in MMA) where the referee gives a brief count to a fighter after a knockdown. ONE Championship uses a similar grace count.
- Standing TKORules
- A TKO where the fighter is stopped while still on their feet due to inability to intelligently defend.
- Stare DownGeneral
- The pre-fight ritual where opponents face each other after weigh-ins, often producing the bout's most-circulated photograph.
- Stuffed TakedownGrappling
- A takedown attempt that is defended successfully — usually via sprawl, frame, or whizzer — without the attacker scoring control.
- Superman PunchStriking
- A jumping rear-hand strike where the rear leg kicks back to load extra distance and power. Popularized by Georges St-Pierre and Lyoto Machida.
- SuplexGrappling
- A throw where the attacker lifts the opponent vertically and drops them on their head, shoulders, or back. Greco-Roman roots; rare but devastating when landed in MMA.
- SuplexGrappling
- A throw where the attacker lifts the opponent vertically and arches backward to drop them on their head or shoulders. Khabib's suplex of Edson Barboza at UFC 219 is a notable MMA example.
- SweepGround
- A technique where the bottom player reverses position to end up on top. Multiple varieties: scissor sweep, hip bump, butterfly sweep, X-pass reverse, etc.
- Switch KickStriking
- A round kick thrown from the lead leg after a quick stance switch to load power. Adesanya and Volkanovski use it to attack the lead leg with their stronger rear-equivalent shin.
- Switch KickStriking
- A round kick thrown after a quick stance switch to load the rear-leg power into the new lead leg.
T
- Tai OtoshiGrappling
- Judo body drop throw — the attacker blocks the opponent's lead leg and rotates them over it.
- Tap OutRules
- Submission signal — the fighter physically taps the mat or opponent (or verbally taps) to end the bout.
- Tap OutRules
- Submission signal — physical tap, verbal tap, or any submissive vocalization to end a bout.
- TaperTraining
- The reduction in training volume during the final 2-3 weeks of camp to allow full recovery before the bout.
- TeepStriking
- Thai term for the push kick (front kick). Functions as a long-range distance-control jab thrown with the foot.
- Thai PlumClinch
- A double-collar tie position with both hands behind the opponent's head and elbows pinched together. Sets up knee strikes and off-balancing.
- Throw-ByGrappling
- A wrestling technique where the attacker throws the opponent's arm across their body to access the back or the side.
- Title ShotGeneral
- A bout where the championship title is on the line. Earned via contender rankings or promotional booking decisions.
- Toe HoldGround
- A leg submission where the attacker grips the opponent's toes and rotates the foot inward, attacking the ankle and lower leg.
- Top ControlGround
- Dominant top-position grappling — riding the opponent without necessarily passing guard, used to score rounds and accumulate damage.
- Triangle ChokeGround
- A blood choke from guard — the attacker triangles their legs around the opponent's neck and one arm, compressing the carotid against the opponent's own shoulder.
- TUE (Therapeutic Use Exemption)Rules
- A USADA/regulatory exemption allowing a fighter to use an otherwise banned substance for a medical condition.
- TurtleGround
- A defensive position where the bottom player is on their hands and knees with their head down. Common when the opponent stands up from guard.
- TwisterGround
- A spinal lock applied from a truck position. Hit in the UFC by Bryce Mitchell (vs Matt Sayles, 2019) and Chan Sung Jung (vs Leonard Garcia, 2011).
- TwisterGround
- A spinal lock applied from a truck position. Bryce Mitchell's twister finish of Matt Sayles in 2019 was only the second in UFC history.
U
- Uchi MataGrappling
- Japanese judo throw — the "inner thigh throw" where the attacker hooks the leg between the opponent's legs and rotates them over the hip.
- Unanimous DecisionRules
- A decision where all three judges score the bout for the same fighter.
- UnderhookClinch
- A clinch grip where the attacker's arm is under the opponent's armpit. Used to control posture, attack the back, or set up takedowns.
- UnderhookClinch
- A clinch grip where one arm is under the opponent's armpit, with the hand on their upper back. Used to control posture, attack the back, or set up takedowns.
- UppercutStriking
- A rising punch thrown vertically up the centerline, typically from close range against an opponent whose chin is lowered.
- USADARules
- United States Anti-Doping Agency — the UFC's anti-doping partner from 2015 to 2023. Now replaced by Combat Sports Anti-Doping (CSAD) under Drug Free Sport International.
W
- Walk-Off KORules
- A knockout punctuated by the winning fighter walking away before the opponent has hit the canvas. Holloway-Gaethje at UFC 300, Edwards-Usman 2 at UFC 278.
- Walking WeightTraining
- A fighter's natural weight outside of a cut — typically 10-20 lbs above their contracted weight class.
- Walkoff KOStriking
- A knockout punctuated by the winning fighter walking away before the opponent has hit the canvas — confident finish; sometimes criticized as showboating.
- WalkoutGeneral
- A fighter's entrance to the venue before a bout, typically accompanied by their chosen walkout music.
- Weight ClassTraining
- The contracted weight limit for a bout, used to match fighters of similar size.
- Wheel KickStriking
- A jumping spinning kick where the leg travels in a full vertical wheel pattern.
- WhizzerGrappling
- A defensive grip in which the defender overhooks the attacker's shoulder during a takedown attempt to keep their body upright and circle out.
X
- X-GuardGround
- An advanced bottom guard where the attacker's legs form an X around one of the opponent's legs. Used for sweeps that elevate the top player.